Roleplay Abbreviations
RP = Roleplay.
IC = In-Character.
OOC = Out of Character.
PK = Permanent Kill/Character Ban.
LA = Lower Administration.
UA = Upper Administration.
GA = Global Administration.
Rule Abbreviations
Minge = Someone who refuses to follow roleplay.
Metagame = Using Out of Character information In-Character.
RDM = Random Death Match, Randomly Killing Players.
ARDM = Attempted Random Death Match, Attempting to Randomly Kill Players.
Revenge RDM = Return to a specific situation or individual in order to kill them in order to obtain revenge outside of roleplay guidelines.
NLR = New Life Rule.
NITRP = No intent to roleplay.
FearRP = Valuing one's life in a realistic manner.
VDM = Vehicle Deathmatch, Killing People with a Vehicle.
Powergaming = Forcing unfair actions against another person using OOC means.
FailRP = Anything that would not make sense within roleplay. I.E. using Redm features to get out of a situation.
LTAP/LTARP = Leaving the server to avoid punishment/role play.
POs = Past Offenses.
How to Report An Issue
Reports can be made within the #open-a-ticket channel in our discord.
Reports must be made with non edited clips that incorporate the entire interaction. Clips must be 2-5 minutes long and include game and microphone audio. Any other form of clip will not be acceptable.
Reporting situations that break our community rules are encouraged.
All reports must be made within 24 hours.
General Rules
You must roleplay seriously. This includes having a detailed and serious description, using the correct types of chat, and putting effort into creating detailed actions with /me. Anything that you say in mic or chat/do in-game actually happens in roleplay. Lastly, do not RDM/VDM/Minge/Metagame/FailRP.
You must have a valid RP reason to kill someone. You may shoot someone if they damage you with a weapon/vehicle. You may not shoot someone because of their physical appearance, faction or simply because they insulted you. You must give someone a verbal or text warning and allow them 10 seconds to respond before escalating the roleplay. Following this warning, you may kill them if they pull out a weapon. Do not bait someone to shoot/RDM you, and do not punch minge or initiate arguments to harass someone.
An NLR kill is only put into effect during an active gunfight that has been initiated within RP guidelines, or at the decision of a player whilst executing a PK in order to remove them as a witness, though this should not always be their immediate first course of action. NLR killing is not considered RDM as long as the reason to NLR them is deemed to be appropriate, refer to rule 4 for NLR times. You may not PK an individual for the sole purpose of NLR.
The usage of /me is required for an NLR Kill to be valid. I.E. "/me knocks them unconscious with the butt of their pistol"
The New Life Rule only applies to individual(s) who are killed, this means that any witnesses or perpetrators to your character's death still have the memory of the actions/crimes you committed. When you have been placed under the effect of NLR, you will immediately forget anyone who you have interacted with, or any information in which you received or witnessed within that past 15 minutes. Any information gained outside of that 15 minute NLR window will be considered in-character.
You cannot roleplay as a psychopath, hitman, serial killer or any role that strictly involves killing other players. Any killing(s) done as a result of this kind of roleplay will be considered RDM.
Upon the death of your character, you must observe the "New Life Rule". This rule states that you must forget all events that happened and all characters you've met in the 15 minutes prior to your death. You may return to the location you died, although you cannot engage with the person who killed you or their associates for 15 minutes after your death. This does NOT apply if you were RDM’d.
You must always value your own life through FearRP. Failure to abide by FearRP can result in your character being permanently killed.
Any type of spam is not accepted. This includes, but is not limited to: chat spam, prop spam and voice spam.
Do not impersonate any member of the community outside of roleplay. You may pretend to be someone else's character with good reason. Do not lie to staff members to gain any form of an advantage, as this can lead to a permanent ban.
Respect all players when communicating outside of roleplay. You can be angry at someone, but if you harass or bully them you are breaking this rule.
Avoidance of roleplay is not allowed. This includes but is not limited to; stalling roleplay, switching characters, and disconnecting from the server.
Your character’s physical description should describe your appearance. No personality descriptions like "Schizophrenic". No biographic descriptions or lists of personally-made ranks and titles. (i.e. “King of Holland”)
Abusing your character's faction to destroy roleplay for others is not allowed. An example of this would be arresting someone and leaving them in a cell without contact for hours.
You must avoid disrupting any RP situation for any out of character reasons. In addition, attempting to directly interrupt player led or staff approved events can result in a possible blacklist from future events or a ban from the server.
If you fail to use proper grammar and spelling when typing within roleplay chat, it may be considered FailRP.
Your character's name should be based on the time period as well as the country of your character’s origin. No famous/historical names
If you are mugging a person for their items, and they give you the items requested, you cannot kill them.
Once the player, who is tied, has reached their destination, you must remove their blindfold.
Contact between your own characters in any shape or form is forbidden. Additionally, you may not transfer items or currency between your own characters. This can lead to any characters being permanently killed and a ban, and third party members will be handled at the discretion of server staff.
You may not spawn or move props during the middle of a combat situation, the props must be realistic for their location and must be placed in a realistic fashion.
Bases which are created to give an extremely unfair advantage during combat are prohibited. (i.e. death funnel bases, crouch bases, head peak bases etc.)
If you wish to request a permanent kill on another player, you must ensure the kill follows the PK guidelines.
A situation cannot be deemed voided without UA approval.
If you know taking an action will result in some sort of In-Character consequence, you may not leave the server for at least 30 minutes afterward.
Characters should be no younger than 18 years old.
You can not mug or kidnap General Ranking Officers as these individuals command fear, respect, and would realistically have guards. A list of approved in-game ranks can be found here LINK
Do not speak in out-of-character over your microphone, use local OOC instead. Type /looc in front of your message. This rule does not apply in staff situations. Keep OOC free of arguments.
Forgery of documents is considered power-gaming, and is not permitted.
The act of using an alternate character to avoid repercussions on a different character is not allowed.
Making use of Out of Character communication to gain an In-Character advantage is considered Metagame.
Blatantly ruining the roleplay atmosphere is considered FailRP (Bunny hopping, driving ridiculously modified vehicles, building ridiculous creations, etc.).
All raids performed on government buildings are to be directly approved and overseen by a member of Upper Administration. Any raids that have not been approved appropriately and overseen by an appropriate member of the staff team are seen as FailRP and RDM for any and all individuals who die during said raid.
If an individual is detained/tied without continuous sufficient roleplay (being trialed, interrogated, etc.) for 15 minutes, then the individual must be released. If it is found that a player is not being interacted with sufficiently then by staff discretion they can be released.
A Staff Members’ word is final. If you have a dispute with a staff member’s decision, bring the complaint up with a higher staff member either through direct contact on Discord, or by making a staff report on the forums. Bans can only be appealed on the forums. Lastly, interfering in a staff situation is prohibited.
Voice modifiers and sound boards are prohibited unless appropriate media is being used (i.e. marching music, making use of a radio static voice changer while using voice radio, etc.), otherwise it will be considered FailRP.
You may not run an individual over with your vehicle unless your life is in danger. I.e. the individual(s) are shooting at you or present an immediate life threat. Players who deliberately run towards moving vehicles or show a clear disregard for their own safety by running out into the road and not looking for oncoming vehicles and are then killed as a result would not be classed as VDM.
Usage of unrealistic props/structures to get to an otherwise unreachable location may be considered FailRP or result in flag removal. For example: Prop surfing, stacking props, pushing players with props. You must construct realistic ladders/bridges that are appropriate to the roleplay.
Being apart of conflicting investigative organizations (i.e. NSB and MGD) on different characters at the same time is not permitted. Failure to adhere to this can result in one of the characters being force-transferred out.
The use of family names on the server is permitted, however it should be noted that dynasties/families may only have 3 members in it at a time, meaning that those 3 can be related and have prior knowledge of one another. It should also be noted that the actions of one of your family member(s) can reflect upon you and may be used against you. Only one member within said dynasty/family can hold have a member that is a standing general at once.
You may not use more than one title or rank in your name. For example, you can not have the name of Major Dr. John Smith. You would simply be Major John Smith. You may put those titles in your description if necessary. Rank and title take precedence over "Dr."
Do not LTAP/LTARP. If you initiate an RP situation or are in an Admin sit, you may be punished if you decide to leave the game/switch characters to avoid punishment/roleplay. If you crash, be sure to message the handling admin or send a message in the Discord. Otherwise try and reconnect right away, some admins may wait up to 5 - 10 minutes for someone to reconnect. If you're unsure if it's LTAP/LTARP, wait a minimum of 10 minutes before disconnecting or switching characters.
All protest/riot events require pre-admin approval. Unapproved events will be considered minging as it causes issues with the Government factions and prevents them from roleplaying.
Do not abuse any in-game systems or functions that give you unfair advantage. If you find a server glitch that can be abused to obtain an advantage or item/money with no effort, it is your obligation to report the issue as opposed to abusing it. If abused, this can result in serious punishment.
Reselling in game items for out of county funds is not allowed at any time and will result in a ban from our server.
Dueling is allowed as long as both parties agree (This will result in a pk of one of the characters)
Creating new characters to give money to others is not allowed.
Using third party crosshair overlays or addons is not allowed.
Mugging Rules
Refrain from randomly roping and robbing anyone witrhout appropriate roleplay. Doing this to anyone who is new will reusult in severe punishment.
Robbing/Killing a player while they are changing clothing, purchasing items in stores, fast traveling, or participating in a civilian job is unacceptable.
You may steal anything on someone other than their weapons.
You are not allowed to rob on duty law or doctors.
Law and Lifesavers
When you are dead you may ONLY communicate your injuries with a doctor upon arrival
Do not attack, ill, rob, or kidnap any Doctors/Shamans while on duty as they are here to revive and heal everyone. You may discount this rule if doctors insert themselves into the scene or are off duty. All doctors wear white shirts, sometimes white coats and white or black pants.
Offline Doc Rule: You must wait for the scene to be over. If you accidentally offline doc before the scene is done please raise your hands (clicking x) and stand still until the scene is fully complete.
Hostages may be used to negotiate demands in a robbery or other criminal act. One demand per hostage with a maximum of two hostages and/or demands.
FREE PASSAGE is now a demand within a scene. If you would like free passage it wil cost demand This means you will get to Leave the scene and FREELY get on your horse and WAIT upon the Marshal's countdown.
Once on your horse in a robbery MARSHALS have FULL CONTROL of when you start the chase!
Slow down in town - Horses and wagons must slow down on main streets and roads in all towns. Marshals may fine you, and jail time may be given if it continues rob anto occur.
/Scene command should ONLY be used by BUSINESS OWNERS. Please refrain from adding scenes that are NOT business oriented.
Any form of corruption throughout both LAW and MEDIC will result in serious consequences (termination) and potentially a server ban.
You cannot alert a lawman whilst hogtied or being robbed.
Backpacks are NOT allowed to be out during a shootout scene / robbery. If you are caught doing this you will receive appropriate punishment.
Corruption within the Marshal's / Doctors office that grants you any form of advantage can result in serious consequences. (Ex. Stealing / Selling Marshal Loot / stealing or using the doctors office to your advantage)
You may not create new characters with the intent of earning money, items, or weapons to benefit your main or other characters. Any form of character-to-character transfer of assets — including through criminal activity or giving away starter resources — is not allowed and may result in wipes or bans.
Criminal/Hostile Roleplay
Scenes MUST start no later than the 30 minute server restart announcement, and MUST be completed PRIOR to the 15 minute server restart announcement. There should be no scenes initiated AFTER restart for at least 15 minutes.
You can only have a Maximum of 5 players on a scene at once as civilians or gangs. You cannot press people with more than 5 people.
Example: If you have 8 members pressing another group, 3 people must leave in order to only press with 5 members.
Marshalls, Police and Sheriffs have all rights to confiscate any weapons that have been used in a robbery or murder. After investigation, if you are proven innocent your weapons will be returned
When dying from criminal / hostile roleplay there may be an additional upcharge fee on your medical attention from a doctor.
Roleplay scenes require at least 30 seconds voice interaction or initiation roleplay before any robbery or violence is started. Please be creative throughout your scene to make for better RP!
Interactions but be hostile in order to be able to rob / take hostage someone for 30 seconds prior to shooting / robbing / hostage taking
Once a scene is complete you must flee from the scene. This means you may not return for another 45 minutes. Once the scene is ended you should leave after killing or receiving medical attention. (this includes when in local towns)
Power gaming at any time is NOT allowed. This includes hiding in a hotel room, house, clothing store, or any building interior, or using anything to your advantage. report
FAST TRAVELING while in any criminal scene is NOT ACCEPTABLE. You may not fast travel to escape or avoid the criminal scene. (This means riding towards a fast travel to avoid it)
Combat logging during a scene / immediately after committing criminal activities to avoid being arrested. (Robberies, forts, hostage taking, selling drugs, BM)
Fast traveling with a HOSTAGE is NOT allowed. You MUST only ride ONE TOWN OVER.
Deleting or fleeing a horse or wagon while in a robbery scene (bank, store, fort, etc) is NOT ACCEPTABLE.
After an illegal scene you may not change your clothes, hats, or character to avoid being recognized and caught by Marshals for a minimum of 1 hour in real time. This allows our Marshalls or deputy's time to find bandits and citizens who are involved in any criminal scene. After 1 hour the Marshals are required to open a warrant request.
You can rob banks, stores, and forts as a group of 1-5 people. You MUST have 1to 2 hostages for RP purposes. If you fail to provide hostages, the marshals will instantly breach. There MUST be a hour cooldown in between robbing any of these locations.
When comer selling SELL WISELY... All money in your pockets will be confiscated due to no proof of how much was made off of your drug sales. Don't be foolish, excel wisely and keep your cash to a minimum.
You may rob OR kill individual/s within a scene, not both
You cannot kill individuals who are hogtied
ifyou kill marshal(s) at a robbery scene you must Leave, you cannot continue robbing. Example: Bank is incomplete and for some reason there is a shootout and you win, you cannot then go back to robbing the bank. You must Leave.
(2+in a group cannot both commit acts of hostility in the scene. Ex. One robs and one kills) The person being robbed or killed can alert Marshals, to further Roleplay scenes hostage
Chain Robbing and Killing is ABSOLUTELY NOT ALLOWED! You can only kill or rob anyone ONCE a day in game time (24 hours in game is 45 minutes real time). If you participate as a group the entire group must wait out the cooldown period.
When you're being robbed & hogtied by a gang or gang member or player you CANNOT alert the police until after you're free from the hogtie. If you were shot, alert the police & doctors. If you're not shot and want to make a police report, alert the police. DO NOT REPORT TO BE UN-HOG TIED BY ADMINS.
You MAY NOT kill a hostage for any reason unless they are NOT complying and/or NOT fearing for their Lives however you may shoot them at a fort/bank robbery to start a shootout.
You are not allowed to use a friend or a NPC as a hostage, you must find someone to be a hostage that is not associated with you or your gang.
Executing players is not allowed- please refrain from killing them this way.
You may shoot up weddings for hatred RP purposes.
When attempting to free someone in custody of the law, you may do so BEFORE the person in custody is delivered to any lawman's office.
Once the person in custody is inside the building, you may only make a trade if you obtain a marshall who is OUTSIDE of the building and hold them hostage.
You are allowed only 2 demands per Marshall
Capturing a Marshal can allow you to release ALL of your friends hostage
You can ONLY partake in hostage taking if you are from the ORIGINAL SCENE you cannot enter this scene as an outsider.
Character Rules
You must have a realistic roleplay name (First name, Last name. Nickname/middle name is optional) If an Admin deems your name to be non-roleplay based, they may change it with discretion at any time. (FailRP names include: slurs, non-name nouns/verbs, having only a single first name, names of famous characters/persons, etc.)
You cannot use IC info in an OOC scenario and vice versa. (This is also known as metagame)
You must remain in Character at all times, and may not break character to avoid an RP situation, this can be considered FailRP.
You may not create a new character with the name of an old character that was PK'd. Nor are you allowed to roleplay as the son/brother/father/family member etc. of any of your past characters. Your characters should have zero relation to each other.
You may not have more than one character that's prominent in both criminal and government organizations. What constitutes being prominent will be applied at the Upper Administration or above’s discretion.
You cannot use a second character to assume a role you were just permanently killed/removed from. Doing so will result in a severe ban, and a possible char ban. Examples of such would be being PK’d as the head or as a high ranking member of a government, criminal, or civilian organization and then either using a new or already established secondary character to act in the place of your previous character.
You may not remake your character with the same name in order to change your appearance / description to avoid identification. This is considered metagame and powergaming.
You may not create a primary or alternate character for the sole purpose of having them as “throw away” or designated “minge” characters. Recurring instances of such will not be treated lightly and will result in a possible permanent kill of the character and/or a severe ban.
If you're roleplaying as a corrupt government character who is working with a crime organization, you may not have a second character in that crime org as it can lead to metagame/using the government char solely for the benefit of the crime organization.
Life Rules
You must value your character’s life. This means that you naturally do not want your character to die (FearRP). Breaking this rule can result in a permanent kill, but will not result in warnings/bans.
You MUST follow NLR after every death. You will not remember anything from the last 15 minutes before your last death in RP nor can you return to the same RP situation. Your character is not actually dead unless it's a PK, and otherwise you will be put back in your spawn location with no recollection of the course of events from the aforementioned 15 minutes leading up to your death. In the case that you have been given a standing order, for example, from a community Discord server (i.e. a warrant released on a member of your faction or an announcement to meet at a certain location at a specific time), you may return to do so as long as you have waited the new-life-rule time.
The radius or size of the NLR can vary but generally, it means do not return to the same building or area you were killed. Do not loiter just outside the area and do not go seek the same players to create another situation. Attempting to abuse the NLR system or loophole around the rule is not permitted.
Individuals are exempt from the "New Life Rule" if:
There is a public announcement describing the situation that occurred.
You are invoked in roleplay.
-Ex: You are called to a trial or are being arrested for the previous roleplay you partook in.
If you are a surviving witness, you are able to tell the people that were NLR killed what happened. This is all taking into account that your "memory" is refreshed after you died, by someone who witnessed the event that incapacitated you, or by someone who got informed by a witness.
FearRP Rules
While under FearRP you are required to oblige by the commands of your captor. If you attempt to escape or pull out a weapon to fight back but are killed that would then display a disregard for your own safety. This is a calculated risk you took, or a denial to value your own life, which will result in your PK.
Acting in complete disregard for your life and being killed can result in a PK at staff's discretion.
If you're holding someone under FearRP and are issuing them orders/warnings to not do something, and they disobey you, then you may kill them; however, it should not be your first choice of action. In this situation, one single warning/order will not suffice, multiple warnings in a very short time span will also not suffice, you must give them adequate time to react. When in game, you are actively a part of the roleplay, and therefore you must also be actively aware of your environment as well. Any excuses such as “I couldn’t hear them because my headset was turned off” will not be permitted. Outside elements of the game cannot be used as an excuse to avoid FearRP or being PK’d (i.e. being AFK).
You must have a valid reason to place someone under FearRP (I.E. Reason to forcibly detain, question, kidnap, or mug). Placing someone under FearRP without reason or just to bait a PK is not permitted and may result in a ban or character removal.
If the player with the weapon puts it away or turns his line of sight (meaning the player has completely turned away and is not even slightly facing you or has entirely shifted their focus away from you (this is usually at an angle of larger than 90 degrees)), FearRP will no longer be in effect and you may take this window of opportunity to retaliate with little to no risk. (This rule does not apply if you are being mugged by more than one person, as you may choose to retaliate if they retreat but you cannot request a PK on any of them).
Continually putting yourself into FearRP scenarios in order to PK people, or 'PK hunting' / being 'PK hungry' is not permitted (Mass Mugging, baiting, shootouts on alt characters, etc.). If staff feel as if you are performing these acts intentionally with no regard for actual roleplay, they may deny your PK requests and/or issue punishments.
For FearRP to apply with a knife, the perpetrator must be within stabbing distance. (Meaning if they use the knife, they are within distance of stabbing you).
If you are under attack at a more than reasonable distance, you may escape without risk. (Generally measured as about a block away, or any other reasonable distance where you could duck into cover, most commonly recognized as out of voice range)
When attempting to FearRP a driver or passenger inside a vehicle, you must be within 5 feet of the vehicle, your weapon must be pointed at them as you issue commands for them to exit. FearRP does not apply to individuals in a fast moving vehicle.
Mugging Rules
You may only kill the victim if they DO NOT comply with your demands. Victims that comply are to be left unharmed. Likewise you may only make realistic demands, this means you can’t demand something unrealistic that the victim cannot deliver in order to kill them.
You may not make a character for the sole purpose of mugging, for example if you are PK'd for mugging and simply create a new character to continue the same actions. This would show you have no regard for actual roleplay.
You may not kill or attack people for stumbling onto your mugging or witnessing it. You should mug players in secluded locations to avoid being seen.
You may tie the victim and rob them of the items in their inventory.
Once you have finished mugging a player who has complied with the mugging, you must flee the scene and abandon them. This means you may NOT kill or cripple them unnecessarily. (Shooting them once is not crippling, but leaving them to bleed out is). may not take them as a hostage/kidnapping without a proper RP reason; mugging is not a valid reason for kidnapping/ransom.
You may not mug the same person within a span of 30 minutes.
Be cautious! If you are killed while mugging, you have the possibility of being PK'd.
Killing Rules
You may not randomly kill someone without proper roleplay reason. (RDM)
You may not kill someone or escalate a confrontation to murder just for verbal disrespect/argument. If someone continues to disrespect you, you may physically intimidate or hit them (Fists, melee weapon) as continued disrespect could realistically start a fight. The player then has free choice on how to respond/retaliate. If they choose to flee, you may not kill them.
If the player is attacked, they may flee and return later to exact revenge on the assailants as described under killing rule 3.
If the player is subject to an active threat via knife or gunpoint, they can choose to break FeaRP to retaliate at the risk of a PK or instead leave peacefully; however, they may not return later to attack them without sufficient reason as the previous situation would have already ended. This ultimately would be seen as Revenge RDM.
In regards to how a user is allowed to react to verbal threats.
There are two types of threats, an 'Active Threat' and an 'Idle threat'. Players may kill for an active threat, but they may not kill for an idle threat. The difference between the two is situational, but will always pertain if the person making the threats has a weapon in their hand. For example, someone pointing a gun at you and threatening to kill you is an Active threat.
Someone saying they will kill/beat you in an argument or conversation (Unarmed) is an idle threat.
You are allowed to react to an Active threat in that moment (Not later when the situation is over), but do be aware that breaking FearRP to kill them and dying can result in a PK.
If someone is loitering/following/harassing you, you may give them warnings to leave you alone. If they ignore several warnings and continue their actions, you may attack/kill them. (One warning will not suffice, multiple warnings in a very short time span will also not suffice, you have to give them time to react.)
You may kill in self defense or in defense of your partners/faction/property if deemed appropriate.
You may not initiate either verbally or with the use of what is seen as an “Active Threat” in order to kill or attack a player in the result of their own defense for an instance that you had started. This is considered baiting and will not be taken lightly in recurring situations where staff must intervene. (Ex: You start an argument with someone and/or punch or shoot them to force a confrontation for the sole purpose of killing them)
You may kill someone in self defense if they have refused multiple requests or commands under gunpoint to leave your private/faction property (in most cases in the case that the offending player has not had previous similar offenses, it will not lead directly to a PK)
You may not kill people for witnessing a crime you committed unless they are a witness to a PK you have executed, this is further explained in rule 3 under General Rules. You can threaten them to ensure they do not report it, but you have to be 100% certain that a player has ratted to the authorities before you can take violent action against them In this case you must have what is considered a “Dirt PK” approved on the individual beforehand (Information regarding PK Guidelines can be found here (LINK). Likewise, you cannot kill someone for looking like the person you meant to kill, and you cannot kill innocent bystanders. You must be 100% sure you are shooting the right person.
Initiating a shootout or violent confrontation with the authorities can lead to a PK. Killing or attacking the authorities after initiating a violent confrontation leaves you susceptible to a possible PK. Generally, we do not want people to immediately go for the gun when dealing with authorities, as a result, if you escalate a situation to a shootout, and lose, you can be punished via PK as your character was killed. This does not apply if the authorities fired first or escalated to a shootout. Finally, with the above being stated, acting in direct attempts to bait or RDM with zero intent to roleplay will be met with a punishment accordingly.
You may not kill or escalate against someone based on inventory sounds. There's no way to know if a player has equipped a gun, unequipped a gun, loaded ammo, equipped a fishing rod or even know where that sound comes from without it being considered a form of metagame.
You may not kill government authorities for no reason. You may not kill the authorities for simply pulling you over or questioning you. You may not kill the authorities for giving you a lawful order. (Leave the area, put that away, identify yourself, etc.)
You may retaliate against anyone (including Government Personnel) who are directly and/or openly acting against yourself or others who you have important connections to in-character (i.e. a member of your family or your criminal organization is being placed under FearRP, or is being dragged while detained / kidnapped). It is to be noted that in the case of which you are out-armed or out-numbered, you must act in accordance with FearRP or killing rules.
A group member is defined as the following, and will largely apply to civilian characters:
-They are a member of your faction.
-You must properly know them in character.
-You may not attack Government authorities or interfere when they are detaining someone you do not know.
-This does not apply to Government personnel inside of Government Buildings or if your group member is detained inside of a Government building, as this constitutes a raid which MUST be approved by Upper Administration or higher (Government characters, so long as they are acting appropriately, are allowed to find their own means of breaking into said buildings without staff approval as stated in Rule 34 of General Rules)
Metagaming Rules
Do not speak of in game matters in OOC.
Do not use OOC terms in IC, this includes both IC text chat and voice chat.
External and or unapproved platforms are generally considered OOC unless it is owned by Relentless Networks, and has the channel(s) clearly stated as IC (i.e. The main announcement channels within your specific department(s) or faction(s) which are labeled as “Announcements” or “IC-Announcements” along with document drop-off channels). Making use of direct messages, OOC channels, or unapproved Discord servers will be seen as metagame. There will be zero tolerance towards those who are found actively participating in any form of metagame.
Making use of unapproved Discord servers (including private chats) that are used to subvert the main Guilds under Relentless Networks will result in a punishment at staff’s discretion
Submitting video evidence that has been tampered or altered will result in a punishment at staff’s discretion.
This includes Discord messages that concern IC issues, or when giving/confirming IC orders.
When a PK has been approved, the player who requested said PK must be in game in order to pass down the assignment if they wish to hand it down to another person. Discord or OOC messages are not permitted to transfer orders for the PK, additionally the individual who ordered said PK must be in game while the PK is executed.
All Discord Voice Channels are considered OOC.
Any 3rd party Voice / VOIP program is considered OOC while in the server. In order for you to communicate with other players, you must use in-game chat or voice functions, we added telegrams for this exact reason. Coordinating anything IC within a third party voice program is metagaming and will lead to a ban and/or a void of an RP situation.
You cannot call for help within Discord or any other 3rd party service while being mugged/held under FearRP as you would not realistically be able to contact others while under FearRP.
You cannot use an OOC reason to PK someone.
You cannot use OOC terms as a means to get out of an RP situation. Anything said over mic is IC.
Use /looc or /ooc when you need to speak of ooc matters ingame, making claims such as “I am going to speak oocly” or saying things such as “You’re breaking NLR” “You’re under FearRP” etc. will be seen as FailRP.
Anything said in-game (not in /ooc or /looc) is IC and must be treated as such.
You cannot use IC information obtained from one character with another one of your characters, that is metagame.
Admin sits are not considered IC and any information obtained and used in RP can be considered metagame.
It is considered metagame for Government Personnel to attempt to arrest people for talking to blackmarket/illegal NPCs. Authorities do not have the knowledge that specific NPC(s) buys or sells drugs, and it's not a valid reason to detain or arrest players approaching it. (Camping the NPC).
Ways to Identify someone IC'ly:
-They Identify themselves to you, verbally giving you their full name / unique nickname
-You have viewed their ID card or searched their person.
-If someone has committed an offense against you (Act of violence, mugging, etc) you may recognize them based on their voice and clothing for up to 20 minutes afterwards. Players may change clothes or lay low during this time to avoid recognition.
Members of Intelligence departments, agencies, or criminal factions are to NOT investigate or participate in RP situations that they are involved in, witnessed or reported on a second character as any inter-character cross over is metagame.
Powergaming Rules
Powergaming is described as forcing some form of roleplay onto someone against their will, usually in violation of the rules to bring advantage over another player either through means of FailRP or OOC material. Using other game mechanics to powergame can include: Attempting to force players to do things outside of the server, forcing players to kill their own character, forcing players to commit crimes, forcing players to RP or /me's against their will
If you are removed from an RP situation or were critically involved, you are not allowed to return on a second character. If you were removed from an RP situation on one character or are involved on a separate character, you cannot return on a second character in an attempt to continue or influence it.
You may fabricate evidence (or lie) to create a roleplay situation at a risk to your character.
You cannot take OOC matters into IC roleplay.
You cannot Fake Signatures or lie to get individuals PKd.
You may not abuse the /roll to powergame situations.
Planting evidence is permitted, but cannot result or otherwise aide in a player being permanently killed.
Vehicle Rules
Any in-character laws and regulations regarding vehicles will be enforced by law enforcement regardless of which faction is doing so, an attempt from said individuals to enforce vehicle regulations does not allow you to engage upon them.
Do not intentionally run over players, target people on sidewalks, crosswalks or in traffic stops for no valid reason or it will be considered VDM. If you see someone in the street and intentionally aim to run them over, or fail to attempt to avoid them, it will be considered VDM regardless of them being in the street or not.
Do not intentionally minge your vehicle by targeting players or vehicles at random for ramming. This also includes running around the street killing horses for no reason other than to bait.
Approved Criminal Organization Rules
If after acceptance, your organization falls below 5 active people, or you become inactive, the individual in charge of factions may remove your organization at their discretion. Organizations that provide little to no impact towards roleplay, or of whom are inactive can be removed at the discretion of any member of the staff team above or equal to the rank of Server Director.
Organizations that do not follow server rules are susceptible to being terminated by any member of the staff team above or equal to the rank of Server Director.
Organizations may only own up to a maximum of three properties. Properties can be seized by authorities or the government within RP reason. (Crime scene/raid/failure to pay taxes/etc.)
If we notice properties or fronts not being used, we reserve the right to notify you of such and to take the property away. Don't own the maximum amount if you don't have enough active men to hold the property. An organization with 6 active people doesn't need to own 3 properties.
Name Changes
Players may request a name change through a Judge within the Ministry of Justice in-game.
-Characters ranked at Major or above are not permitted to change their names through the Ministry of Justice.
The Judge will fill out the required MOJ document template and drop it off via Form Link.
-This form is owned by UA and links to a spreadsheet that only UA have access to.
If a faction/org needs access to a name change document:
-They must submit a valid warrant/subpoena and present it to the Ministry of Justice.
-Only the Ministry of Justice may contact a member of UA to obtain a name change document.
-If deemed valid, the UA member will present the name change document to the Ministry of Justice.
Once a name change document is submitted, the Judge no longer has possession of the original document.
-Any attempt to distribute a "copy" of the document without obtainment through UA will be seen as metagame.